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Deluded: Ongoing Game Project
A series of stylistic environments all created by myself.
1. Floating Island
2. Lava Zone
Tools: Maya, Blender, Zbrush, Substance Painter, Unity
Scene: Floating Islands (Work in Progress)
In-Unity Screenshots
This scene is mean to be toon shader, childhood-like, cute and dreamy. So I create hand-painted train stations and cute creatures and mushroom houses for that vibe.
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Bridge
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Rock Debris
Screenshot 2023-11-20 145519
The ropebridge is created in blender with geometry nodes. I then customize it to fit different height and distance of the floating islands.
Train
I created a simple fracture simulation in blender and used the result as the floating rocks. They varies in size and shape and are ideal for being the debris.
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Train Station
The model is created in Maya, I then export to Blender for ivy generator
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Screenshot 2023-11-20 152305
Butterflies
Modeled in Maya and Zbrush with stylistic design, then handpainted in substance painter
rig and animation to be added
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Jellyfishes
Modeled in Maya and Zbrush with stylistic design, then handpainted in substance painter
rig and animation to be added
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Catepillar
Modeled in Maya and Zbrush with stylistic design, then handpainted in substance painter
rig and animation to be added
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Mushroom Houses
Modeled in Maya and Zbrush with stylistic design, then handpainted in substance painter
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Islands
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The landscape is created by Unity terrain, portals in Maya and vfxs using Unity visual effect graph.
Scene: Lava
Lava Zone
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