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Deluded: Ongoing Game Project

A series of stylistic environments all created by myself.

1. Floating Island

2. Lava Zone

Tools: Maya, Blender, Zbrush, Substance Painter, Unity

Scene: Floating Islands (Work in Progress)

In-Unity Screenshots
This scene is mean to be toon shader, childhood-like, cute and dreamy. So I create hand-painted train stations and cute creatures and mushroom houses for that vibe.

Bridge

Rock Debris

The ropebridge is created in blender with geometry nodes. I then customize it to fit different height and distance of the floating islands.

Train

I created a simple fracture simulation in blender and used the result as the floating rocks. They varies in size and shape and are ideal for being the debris.

Train Station

The model is created in Maya, I then export to Blender for ivy generator

Butterflies

Modeled in Maya and Zbrush with stylistic design, then handpainted in substance painter
rig and animation to be added

Jellyfishes

Modeled in Maya and Zbrush with stylistic design, then handpainted in substance painter
rig and animation to be added

Catepillar

Modeled in Maya and Zbrush with stylistic design, then handpainted in substance painter
rig and animation to be added

Mushroom Houses

Modeled in Maya and Zbrush with stylistic design, then handpainted in substance painter

Islands

The landscape is created by Unity terrain, portals in Maya and vfxs using Unity visual effect graph.

Scene: Lava

The Process.jpg
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